UI scale on different resolution

+1 vote
asked Mar 11, 2016 in Help by delphix (160 points)

Hi, I've created my UI with MaterialUI it looks fine in Unity Editor, but on Android device it looks too small, Tell me please, how I have to re-size my UI to look proper on different devices? Do I need to play with standard CanvasScaler component, or there is a different way to do this? 

I'd like to know about best practices in implementing your amazing asset wink

1 Answer

+1 vote
answered Mar 13, 2016 by admin (31,720 points)
selected Aug 22, 2016 by admin
Best answer

Hey there,

The Canvas Scaler is responsible for making the UI elements look good at various resolutions and aspect ratios (you can read about it here). It will scale MaterialUI elements just as well as uGUI elements :)

For mobile, you'll want it set to "Scale with Screen Size" with a reference resolution of 640x360 (or 360x640 for portait).

A tutorial video covering scaling will be released sometime (hopefully soon) in the future :)

~ Declan.

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