I'm using the Simple List Big Sprite picker (example 14) to select a GameObject from Resources with the same filename as the sprite (minus "_icon" etc).
However, I'm finding it hard to see how to reference the selected object. So far I've got the following -
activeObjectString = m_IconSpriteArray[selectedIndex].name;
// Set prefab, using activeObjectString.
activePrefab = Resources.Load("Prefabs/" + activeObjectString, typeof(GameObject));
Can you suggest what I'm doing wrong? What is the best way to access the selected object from a list?