Animations with Time.timeScale = 0

+1 vote
asked Feb 12, 2016 in Issue by anonymous
recategorized Feb 12, 2016 by admin
When the timeScale is set to 0 (such as when a game is paused), the dropdown animation does not work. Is there a way around this?

1 Answer

0 votes
answered Feb 12, 2016 by admin (31,720 points)
Hey there,

This is currently an issue with our tween library that our components use, and the next release will feature an option on all components (that use some form of animation) to follow (or not follow) Time.timeScale :)

~Declan.
Welcome to MaterialUI support! Ask us anything :)
...