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Animations with Time.timeScale = 0
+1
vote
asked
Feb 12, 2016
in
Issue
by
anonymous
recategorized
Feb 12, 2016
by
admin
When the timeScale is set to 0 (such as when a game is paused), the dropdown animation does not work. Is there a way around this?
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1 Answer
0
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answered
Feb 12, 2016
by
admin
(
31,720
points)
Hey there,
This is currently an issue with our tween library that our components use, and the next release will feature an option on all components (that use some form of animation) to follow (or not follow) Time.timeScale :)
~Declan.
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