GraphicsRaycaster issues when using ScreenView and DialogManager

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asked Mar 16, 2017 in Issue by anthonyioflux (610 points)
retagged Mar 16, 2017 by anthonyioflux
We have an issue with a special case where the DialogManager and ScreenView's as well as App Bar's graphics raycasters are resulting in input being swallowed by the ScreenView which leaves us with Dialog components that cannot be interacted with. In the interim we have found a quick fix is to disable the screen views graphics raycaster that gets injected in the Show method and then enable it again in the Hide method of the MaterialDialog base class, but this still leaves the App Bar broken.
commented Mar 16, 2017 by anthonyioflux (610 points)
Something must have gone fubar on the scene. I recreated the screen view app bar and dialog manager as well as root canvas and the issue was still there. After 5 restarts and some time later it suddenly started working again. So we have no idea what broke or what actually fixed it.

1 Answer

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answered Mar 16, 2017 by anthonyioflux (610 points)
Best answer
Seems to have been a random Unity IDE issue.
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