What am I missing? Poor scaling on built android app

+1 vote
asked Mar 12, 2016 in Issue by emailme (160 points)

I just bought this Unity3d Asset since it looks bad-ass!

I open the 16-TabView.unity sample and simply build it to my Samsung Galaxy S6.  Everything looks so small on the phone - see image. What am I missing?

1 Answer

+1 vote
answered Mar 13, 2016 by admin (31,720 points)
selected Mar 13, 2016 by emailme
 
Best answer

Hey there,

It looks like the Canvas Scaler component might not be set up correctly - The Canvas Scaler is responsible for making the UI elements look good at various resolutions and aspect ratios (you can read about it here).

For mobile in portrait, you'll want it set to "Scale with Screen Size" with a reference resolution of 360x640 :)

~ Declan.

commented Mar 13, 2016 by emailme (160 points)

Thank you for needed direction. I made the changed you suggested and things got a little bit bigger as shown. I don't know if the 360X640 will be the ideal settings but will read more about this. Again, thank you.

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