Unfortunately, this isn't currently supported with MaterialUI. I have added it to the list of features we're aiming to include in v1.2.0, but I can't give an eta at this point.
What I could suggest doing (which may work, depending on your use case) is to create multiple objects (whatever you were going to put in the new screens) under an existing, non-active screen, and handle the disabling/enabling of your different sets of objects per screen. This will still allow you to have the transitions that come with the ScreenView, but you could still generate objects at runtime.
Hope that helps :)