WebGL Dropdown nullreferenceexception (Hide)

+1 vote
asked Aug 17, 2016 in Critical bug by anonymous

Hello! I have a list of 11 objects at the closing of the list throws an error, in high quantities, and hangs the browser:


UnityEngine.CanvasGroup.set_alpha (Single value)
MaterialUI.MaterialDropdown+<Hide>c__AnonStorey2B.<>m__38 (Single f)
System.Action`1[System.Single].Invoke (Single obj)
MaterialUI.AutoTweenFloat.OnFinalUpdateValue ()
MaterialUI.AutoTween.UpdateTween ()
MaterialUI.TweenManager.Update ()
MaterialUI.TweenManager.Update ()
MaterialUI.TweenManager.Update ()
MaterialUI.TweenManager:Update()
MaterialUI.TweenManager:Update()
MaterialUI.TweenManager:Update()

commented Aug 18, 2016 by admin (31,720 points)
Hello,

I guess you're on WebGL?
In this a list with only text? Only icons? Boths?
And you open the list, and when you close it it throw errors. But when you close it clicking outside of the dropdown, or clicking on an item of the dropdown?

~ Yohan
commented Aug 18, 2016 by anonymous
Hi! I opened the scene 11 - Dropdown Menus, added 20 items in any list, did build, the choice of the list of elements, or when you close this error
commented Aug 22, 2016 by admin (31,720 points)
This is something I've been able to reproduce, and will work on fixing it when I can :) ~ Declan.
commented Nov 24, 2016 by admin (31,720 points)
Hi!

I've been able to reproduce the issue too, was working on a fix and then... everything works fine, I don't have any issue at all...
Can you try using the latest MaterialUI version 1.1.6 and Unity version 5.4.3 and see if you still have the problem?

Thanks!

~ Yohan

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